Working since 2011
Making various scale game projects for gamers all around the world.
Original features
Our games are based on daring & original ideas for unique gaming experience.
Enthusiastic team
We work with inspiration using the most powerful bleeding-edge technologies.
JUST RELEASED
Vasilisa and bewitched village
Deep in the woods, gathering wildflowers, Vasilisa met a Fox who spoke of woe. Baba Yaga’s wrath had turned village folk to beasts! Kind Vasilisa vowed to break the wicked spell, hoping to glimpse old Rus’ as she freed the bewitched folk.
Disenchant peasants!
Help Vasilisa by solving simple and exciting puzzles
VILLAGE OF ANCIENT RUS
Look how people lived, built houses and their way of life
BABA YAGA’S GEMS?
Magic stones are scattered around the area. Most attentive will find them all!
Cultural code
Proverbs, sayings, tales!
Download this game for free
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OUR Current project
Slipgate
Explore a gloomy rooms of damned sci-fi base as a doomed marine, only survivor of the portal experiment. Save humanity like in 90’s with your trusty shotgun, paving a way through ominous corridors inhabited by the shadows of sinners and evil spirits.
Old-School
First-person shooter built on authentic 15-year-old BIMA (FPS Creator) engine
Quake with fear!
Horror, action and demons mixed together with solid aggresive gameplay
True to the roots
Carefully adds modern elements to a classical FPS designs
SCi-fi and dungeons
Laboratories, military bases & old temples avaits you!
Features
Add Slipgate to Wishlist on Steam
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Our previous projects
Look at some other our works
Feed The Sun
A tank-shooting arcade game based on constant energy management, cancelled due to internal problems
Rover
A martian rover physical-based simulator, built specifically for the Izobretarium training course
We are a game development indie studio from ex-USSR
A few things we’re great at
Our key capabilities and powers
mature team
Average age of our team is 30 years.
We have a lot of professional experience.
Old-school design
We are experienced gamers. We remember what games used to be, and we understand how to make them this way.
Fast development cycle
We wastly use a fast prototyping software and small iterations to make a high-quality results faster than others.
Gamer-orienteD
We love gamers.
We’re making games to entertain them, excite, amaze them.
Our Team
There are permanent members of Madness Studio
Ivan Klenov
Team founder
Game-design, AI & programming
Vladimir Buzov
Art-director & producer
Game style and character design
Ilia Apykhtin
Composer
Live high-quality music
Konstantin Popov
Character animator
Movement and control
Edward Adamovich
Hard-surface designer
Environment & weapon design
Dmitri Siegfried
Animator (weapon) & designer
Making and moving things 🙂
Vladimir Silin
Composer
Ambient and battle music
Pavel Galkin
Sound engineer
Overall game sound
Eugeni Titov
2D-artist
Images & illustrations
Ivan Asmetkov
Screenwriter
Script, dialogues, characters
Peter Shestakov
Level-designer
Game levels and mechanics
Olga Klenova
Community-manager
Social media management & PR
Maria Kuvaitseva
Resource manager
Teamwork support
Contact us
If you want to make a business proposal, or just talk 🙂